Lead 3D Character Artist

Responsibilities

  • Lead, mentor and administer mid and junior 3D character artists
  • Collaborate with the art director and concept artists to set the visual style and quality bar
  • Collaborate with project manager to ensure works are done on spec and on time
  • Build clean highly animate-able topology when required
  • Create characters, enemies, and organic models based on concept art or reference photos when required
  • Able to give and receive feedback with concept artists and character artists
  • Be forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance

Requirements

  • Exceptional skill of creating believable characters that are full of life and personality
  • Exceptional skill of creating high-poly and low-poly models as well as textures
  • Intimate knowledge of human anatomy and form
  • The ability to adapt to and innovate new styles and techniques
  • Strong organic modeling skills (human faces, clothing, believable creatures)
  • Strong hard-surface modeling skills (armor, weapons)
  • Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)
  • Experience painting textures in Photoshop, from hand or based on texture reference
  • Experience tuning (or creating) surface shaders for real-time rendered characters
  • Experience with skin weighting, rigging, and animation
  • Willing to relocate to Bangkok, Thailand
  • Professional efficiency in English communication

Pulses

  • Shipped AAA title experience
  • Experience with outsourcing
  • Experience managing content and developing pipelines
3D Character Artist

Responsibilities

  • Create characters, enemies, and weapons based on concept art or reference photos
  • Collaborate with the art director and concept artists to set the visual style and quality bar
  • Ability to build clean highly animate-able topology
  • Ability to give and receive feedback with concept artists and character artists
  • Be forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance

Requirements

  • Ability to create believable characters that are full of life and personality
  • Ability to create high-poly and low-poly models as well as textures
  • Intimate knowledge of human anatomy and form
  • The ability to adapt to and innovate new styles and techniques
  • Strong organic modeling skills (human faces, clothing, believable creatures)
  • Strong hard-surface modeling skills (armor, weapons)
  • Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)
  • Experience painting textures in Photoshop, from hand or based on texture reference
  • Experience tuning (or creating) surface shaders for real-time rendered characters
  • Experience with skin weighting, rigging, and animation

Pulses

  • Shipped game title experience
  • Experience with outsourcing
  • Experience managing content and developing pipelines
3D Environment Artist

Responsibilities

  • Construction of games assets, including creation of terrain, environments, props, model
  • unwrapping and hand painting textures.
  • Preparing assets and creating a compelling scene which brings the concept work to life.
  • Working closely with the Art Director and Lead Artist to maintain art style and cohesive look and feel throughout the game.
  • Maintaining a consistent quality of work while staying on schedule.

Requirements

  • Passion for creation of visually stunning 3D environments whether natural or architectural.
  • Proficiency in 3D model software such as 3D Max/Maya
  • Zbrush experience in creating high definition environment pieces

Pulses

  • Minimum of 3 years experience creating 3D game environments.
  • Strong technical skills in integrating environments with next generation toolsets (scene lighting, environment optimization and event triggering)
  • Experience with outsourcing
  • Traditional art background
Software Client Engineer

As software engineer you will be part of an engineering team that is working on new mobile and PC 3D games. There is amazing opportunity for you to make quality game seen by millions around the world.

Responsibilities

  • Support full game development cycle.
  • Answers employee inquiries regarding computer software or hardware operation to resolve problems.
  • Work with agile development processes.

Requirements

  • Good C# knowledge
  • 2+ years Unity3D
  • Written English

Pluses

  • Mobile or PC games development experience
  • Git
  • Work in a SCRUM/Kanban team
  • Spoken English

Details

  • PC / mobile cross platform games
  • Medium and large size team of experienced developers based on trust and autonomy
Software Server Engineer

You will be a part of a team that will launch brand new games. As server software engineer you will build and maintain server back-end code used by our cross-platform titles.

Responsibilities

  • Develop ultra fast, massively scalable, highly available game servers.
  • Implement security best practices and original techniques to keep user data secure and prevent cheating.
  • Apply and improve server deployment and troubleshooting strategies that maximize up-time.

Requirements

  • 1+ year experience building and maintaining server/back-end architecture leveraged for mobile or PC platforms.
  • 2+ years extensive experience programming with server related languages such as Java.
  • Demonstrable working knowledge of highly scalable and fault tolerant client/server architecture.
  • Understanding of the cloud service concept for saves, assets, the level of scalable, simultaneous dynamic server.
  • Excellent written and verbal communication skills.
  • Good written English

Pluses

  • Experienced with Google App Engine or Amazon Web Services.
  • Linux systems administration, scripting expertise
  • SQL / NoSQL database
  • Facebook, Twitter or other social APIs
  • HTML, PHP, JavaScript experience
  • Experience of professional, full cycle game development.
  • Backend development for mobile platforms.
  • Good spoken English
Devops Engineer

You will be a part of a team that will launch brand new games. As DevOps engineer you will create and maintain build pipeline and tools required for our cross-platform titles.

Responsibilities

  • Develop robust and reliable Continuous Integration / Continuous Delivery build pipeline
  • Support client and server with build and post-process tools needed by the Development team
  • Setup and support monitoring and alerting system.
  • Help Development team with building Content Management System for server side configurable data.
  • Implement security best practices to keep the systems safe

Requirements

  • Strong background in Linux/Unix administration.
  • Experience with virtual machines, local and cloud based.
  • Familiar with Python.
  • C# programming language knowledge .
  • Good understanding of code testing and deployment process.
  • OS X and Windows desktop user experience
  • Good written English
  • Proficient communication skills

Pluses

  • Experienced with Google App Engine, Amazon Web Services and Microsoft Azure.
  • TeamCity or Jenkins setup from scratch, tuning and support
  • OS X and Windows batch files, command line tools specific
  • JavaScript, PHP, basic Content Management System for configurable data management
  • Good spoken English
Concept Artist

Responsibilities

  • Develop environmental concepts including mood paintings, architectural drawings and prop concepts.
  • Iterate on game assets with production artists via paint overs, studies, and group critiques.

Requirements

  • A minimum of 3 years’ experience in creating concept artwork for animation, film, or video games
  • Experienced with digital content creation tools such as Photoshop, Painter, etc.
  • An exceptional understanding of form, shape, structure, and silhouette in regards to illustration and industrial design
  • Clean, mechanical drawing skills
  • Superior eye for light, value, composition, color, staging, and detail in environmental design
  • A passion for video games and a willingness to push to the next limit

Pluses

  • Experience in creating visual designs that support gameplay oriented goals
  • Working knowledge in 3D art techniques and software packages such as Maya, 3Ds Max, Zbrush or Mudbox
  • Strong foundation in the traditional arts, including but not limited to architecture, landscape painting and illustration
  • Have shipped AAA PC or console title as a concept artist
Lead Animator

Responsibility

  • Create cinematic and game 3D animation at a level that lives up to the ever-increasing AAA standard of quality.
  • Overseeing and mentoring junior animators.

Requirements 

  • A minimum of 5-8 years’ experience in game development, television, or film industry using Maya or equivalent 3D program
  • A demo reel, demonstrating excellent 3D animation skills
  • Passion for film, animation and video games
  • An animation test is required (Acting or Action - ask for details)
  • Able to effectively collaborate with other artists, producers, and programmers
  • Self-motivation, good communications skills, and a great team-player attitude
  • Assist in supporting and evolving the animation team with constructive feedback both technically and artistically

Pluses 

  • Artistic skills: story boarding, gesture drawing, 2D animation, composition
  • Technical skills: rigging, scripting, and understanding of pipeline
  • Physical skills: acting, martial arts, and choreography
  • Film making skills: cinematography, pre-visualization, editing, and story writing
  • Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance
Administrative staff & Executive assistant

Responsibility

  • Assist the CEO and Directors with documentations and errands
  • Arrange meeting schedule for the company’s executives
  • Overseeing and being main communication point between company’s staffs and the managements
  • Keeping records of company’s employees

Requirements 

  • Thai female, age between 23-32 years old
  • Excellent communication skills
  • Able to communicate fluently in written and spoken English
  • A minimum of 2 years’ experience in secretarial/HR work
  • Well-organized and self-motivated
  • Mission oriented and able work well under pressure
  • Personable and have service mind
  • Able to immediately accommodate work demand out of normal working hours from time to time

Pluses 

  • Degree in management and/or HR related field
  • Experience working in a tech company
  • Fluency in Chinese
FX Artist

Responsibility

  • Creation of handcrafted visual effects to be used in real-time game assets.
  • Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
  • Work with lead artists to ensure timely completion of VFX assets.
  • Serve as an active participant in team art discussions, critiques, and reviews.

Requirements

  • Experience with creating consistently brilliant, eye-catching, real-time FX using Photoshop, Maya, and in-game FX systems
  • Able to paint stylized FX textures from scratch, matching an established style
  • Proficient with 3D graphics, particle systems, physics, ribbons, etc.
  • Working knowledge of rendering engines
  • Solid game design awareness and an exceptional game design oriented collaborator
  • Self-driven, excellent communicator, and a good team player

Pulses

  • Previously shipped AAA PC or console titles as a VFX artist
  • Experience with Houdini
  • Experience authoring custom materials and graphics shaders
  • Skill in one or more related disciplines – illustration, modeling, animation, or technical art
IT support

Responsibilities

  • Acts as the primary contact person for all network service needs and provides timely IT service.
  • Answers employee inquiries regarding computer software or hardware operation to resolve problems.
  • Enters commands and observes system functioning to verify correct operations and detect errors.
  • Sets up equipment for employee use, performing or ensuring proper installation of cables, operating systems, or appropriate software.
  • Installs and performs repairs to hardware, software, or peripheral equipment, following design or installation specifications.
  • Maintains records of daily data communication transactions, problems and remedial actions taken, or installation activities.
  • Refers major hardware or software problems or defective products to vendors or Supervisor for disposition.
  • Confers with staff, and management to establish requirements for new systems or modifications.
  • Performs other duties as assigned.

Requirements

  • Network experience is required.
  • Must possess mature judgment and good organizational skills.
  • Must be able to keep up with a fast pace atmosphere and work under pressure.
  • Must maintain a high level of confidentiality.
  • Must maintain expertise in PC based systems maintenance and repair.
  • Must possess well developed user support and trouble shooting skills.
  • Must be detail oriented, self-motivated and willing to learn new systems.
  • Must be a Thai national
  • Must have some proficiency in English.

Pluses

  • Understanding of technical requirements for game studio
  • Flexible with schedule changes and shifting timetables
  • Able to interface with management in a positive manner
Design Intern

Responsibilities

  • As a Design Intern, you will be responsible for collaborating and assisting other designers in the design team.
  • Research tasks related to game design and keeping current on gaming and tech trends.

Requirements

  • You are a team player who is energetic and open-minded.
  • You are a highly motivated self-starter and a self-learner.
  • You have passion for video games.
  • You have excellent written communication skills in English. You can communicate verbally in English..
  • You can display systematic and strategic thinking as well as imagination and creativity.
  • You are currently enrolled in a BA program in Game Design or related field.

Pluses

  • You have portfolio of work in the form of personal game projects or written game design documents and proposals.
Entry-level Game Designer

Responsibilities

  • As an entry-level game designer, you will be responsible for collaborating and assisting other designers in the design team.
  • Draft documentation, including concept docs, gameplay logic flows, dialogue/scripts, audio & art asset lists.
  • Skillfully present and communicate project content and status for reviews and presentations.
  • Work with development teams to coordinate, build and test prototypes throughout the development process.

Requirements

  • You are a team player who is energetic and open-minded.
  • You are a highly motivated self-starter and a self-learner.
  • You have passion for video games.
  • You have excellent written communication skills in English. You can communicate verbally in English.
  • You can display systematic and strategic thinking as well as imagination and creativity.
  • With a BA/BS degree in Game Design, Computer Engineering, or related field, no game industry experience is required.

Pluses

  • You have portfolio of work in the form of personal game projects or written game design documents and proposals.
Game Designer (Junior to Mid-Level)

Responsibilities

  • Working with the Lead Designer, Producer and Product Manager to help define the design with regards to every aspect of the game: structure, flow, economy, etc.
  • Collaborating closely with all disciplines – engineering, art, QA, etc. – to implement features, systems and content on schedule and to a high standard of quality.
  • Planning and implementing economy and gameplay tuning, including collecting and integrating feedback from user experience testing.
  • Developing and maintaining design documentation, with an emphasis on clarity and concision.
  • Identifying, proposing and implementing improvements to workflow and tools.
  • Receive and provide critiques in a constructive manner with suggestions and solutions for improvement.

Requirements

  • Ability to conceptualize, create and implement game concepts using various tools and technology.
  • Ability to effectively communicate your ideas to the team and receive constructive feedback in a positive manner.
  • Excellent creative, analytical and organizational skills with ability to write, communicate and maintain detailed design documentation throughout project life cycle.
  • 1+ years of professional game design experience.
  • You have passion for video games.

Pluses

  • Proficiency with MS Office (specifically Excel and Visio), wikis (e.g., Confluence) and wireframing (e.g., Balsamiq).
Senior Game Designer

Responsibilities

  • You will work with a complementary team of designers, animators and programmers; collaborating with design leadership through all stages of development on all aspects of game design.
  • You will set and maintain what excellence looks like within the design team.
  • You will expertly communicate and work with a passionate team of programmers, producers, artists and designers through development to own and implement completed player experiences.
  • You will be active in communicating progress and resolution of problems setting clear guidelines and expectations for your peers.
  • You will develop documentation, craft prototypes and deliver final content for specific gameplay features and systems.

Requirements

  • 4+ years of professional game design experience, including experience as a senior or lead designer on at least one shipped product.
  • Experience of leading the feature design process from prototyping stage to final.
  • Proven track record in content and systems design.
  • Experience in monetization for mobile games.
  • Excellent written and verbal communication skills in English.
  • You have passion for creating and playing video games.

Pluses

  • Has creatively owned design vision and implementation from concept to completion.
  • Experience working on AAA console or PC titles.
  • Experience with designing animation based systems in a shipped game.
  • Experience in designing combat systems.
  • Background or experience in statistics or analytics.

NOTE

All candidates are required to attach the following items with the application

  1. Complete resume WITH existing portfolio
  2. Expected salary
  3. Reason(s) why you want to work with True Axion
  4. Send your application to jobs@trueaxiongames.com