Senior Rigging Artist /Rigging Artist


  • Creating and developing fast, efficient and elegant character (and facial) rigs using Maya, Motionbuilder and proprietary tools.
  • Work closely with modeler, animator and technical teams to create optimized rigs that fully address the needs of the character’s functionality and limitations.
  • Ability to troubleshoot pre-existing character rig setups / scripts.
  • Creating User Interfaces and tools to assist animators.
  • Developing long-term strategies to automate character production.


  • A minimum of 3-5 years(mid level) 5-7 years(senior), experience in game development, television, or film industry using Maya or equivalent 3D program.
  • Strong understanding of MELScript, Python, scripted controllers and expressions.
  • In-depth knowledge of FK/IK systems.
  • Self motivation, good communication in thai and english skill.
  • Experience with Unity and Unreal (optional)


  • Proficiency in Maya or equivalent 3D program.
  • MELScript, Python.
  • Understanding of human body, and facial anatomy, as it relates to game assets and topology.
  • Strong problem-solving skills, with the ability to work in a self-directed manner, and to make timely, well-thought out decisions.

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All candidates are required to attach the following items with the application

  • 1. Complete resume WITH existing portfolio
  • 2. Expected salary
  • 3. Reason(s) why you want to work with True Axion
  • 4. Send your application to

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